This one gets mentioned a lot on forums so I'd seen it before.
Start by clarifying requirements (e.g., board size, win condition, input method) and then design a clean object-oriented solution with separate classes for Board, Player, and Game. Implement core methods for making moves, checking wins/draws, and switching turns, and discuss how to extend or optimize the solution.
Pro tip: Demonstrate test-driven development by outlining test cases for win conditions, invalid moves, and draws before coding. This shows you prioritize correctness and edge cases, which is highly valued in production code.
Ask about board size (standard 3x3?), win condition (3 in a row?), number of players (2 human? AI?), and input/output expectations. This ensures you build the right solution.
Define a Board class to manage state and check wins, a Player class (or enum) for symbols, and a Game class to control flow. Consider using an enum for cell states and a 2D array for the board.
Write methods for placing a mark, checking for a win (rows, columns, diagonals), detecting a draw, and switching turns. Ensure input validation and error handling.
Walk through test cases: horizontal, vertical, diagonal wins, draw, invalid move, and move after game over. Mention unit testing frameworks like JUnit.
Talk about scaling to NxN, adding an AI opponent (minimax), or optimizing win detection with counters. This shows forward-thinking and adaptability.
AI-generated suggestions, not part of the candidate's original notes. May be inaccurate — verify before relying on them.