Start by clarifying requirements and edge cases (e.g., deuce, advantage, game end, reset). Then design a class with clear state variables and methods, explaining the scoring logic and how you handle deuce cycles to keep state bounded. Finally, discuss trade-offs and potential extensions, and walk through test cases to validate correctness.
Pro tip: Emphasize the bounded state during deuce: by resetting points to 40-40 after each deuce cycle, you prevent integer overflow and keep the logic simple. Also, mention that you would add unit tests for all transitions, especially edge cases like advantage and game end.
Ask questions to confirm scoring rules, input/output formats, and constraints (e.g., singles only, no tiebreak). Identify edge cases like deuce, advantage, and scoring after game end.
Define the class with attributes for player points, game status, and methods for scoring and retrieving scores. Explain how you will represent scores (e.g., mapping points to tennis terms).
Write the scoring method that updates points, checks for win condition (4+ points and 2-point lead), and resets points to 40-40 during deuce cycles to keep state bounded.
Create methods to return raw and human-readable scores, and ensure scoring is disabled after the game ends (e.g., by checking a game_over flag).
Walk through test cases covering all transitions, and discuss trade-offs like simplicity vs. extensibility, and potential improvements (e.g., supporting tiebreaks).
AI-generated suggestions, not part of the candidate's original notes. May be inaccurate — verify before relying on them.