I picked a natural history museum and kind of rambled before settling on a direction.
Start by choosing a specific museum you know well and a target age group (e.g., 6-10 year olds) to ground your design. Then, walk through a structured product design process: define user needs, brainstorm solutions, prioritize features, and outline success metrics. Emphasize how your product enhances the museum experience for children and aligns with the museum's mission.
Pro tip: Show empathy by considering both the child and the accompanying adult (parent/guardian) as users, and address practical constraints like safety, engagement, and museum logistics. This demonstrates holistic thinking and maturity.
Ask clarifying questions to narrow down the museum, age range, and any constraints (e.g., budget, technology). State your assumptions clearly.
Identify the needs of children (fun, interactive, educational) and adults (convenience, safety). Consider pain points like long lines, boring exhibits, or lack of engagement.
Brainstorm a few product ideas that leverage the museum's unique content. Focus on one promising idea and describe its key features.
Prioritize features using a framework (e.g., impact vs. effort). Explain how you would test the concept with users (e.g., prototypes, A/B tests).
Outline metrics to measure success, such as engagement time, learning outcomes, or repeat visits. Tie back to museum goals.
AI-generated suggestions, not part of the candidate's original notes. May be inaccurate — verify before relying on them.