BFS was the right call and I knew it, but I still spent a couple minutes talking through DFS before landing there.
Model the problem as a shortest path on an unweighted graph where each cell is a node and knight moves are edges. Use BFS from the start cell to find the minimum moves to the target, returning -1 if unreachable. Discuss time and space complexity, and consider optimizations like bidirectional BFS for large boards.
Pro tip: Mention that BFS is optimal for unweighted graphs and that bidirectional BFS can significantly reduce the search space, especially for large N. Also, note that the knight's graph is bipartite, so parity can sometimes quickly rule out unreachable targets.
Confirm the board size N, the start and target coordinates, and that the knight moves in standard L-shapes. Ask about edge cases like start equals target or N=1.
Recognize this as an unweighted shortest path problem and select BFS. Explain why BFS guarantees the minimum number of moves.
Use a queue to explore moves level by level, marking visited cells to avoid cycles. Track the number of moves as you go.
If the queue empties without reaching the target, return -1. Also check if start equals target and return 0 immediately.
State O(N^2) time and space for standard BFS. Mention bidirectional BFS or A* with a heuristic for potential improvements.
AI-generated suggestions, not part of the candidate's original notes. May be inaccurate — verify before relying on them.