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Ramp·Software Engineer·Take-home Assignment·Intermediate

Intermediate
May 2026

Summary

Ramp gave me a take-home coding challenge to build a mini Wordle clone in React, no styling needed, just functional. Pretty reasonable scope for a frontend-leaning eng role, though the duplicate letter handling requirement is where things get interesting.

Questions Asked (1)

Q1

Build a simplified Wordle-style game as a small React app. The secret word is 5 letters, the player gets 6 attempts, and each guess must show per-letter feedback (correct position, wrong position, or absent). Duplicate letters must be handled correctly.

Technical Trade-offsAlgorithms & Data StructuresSystem Design
Author's notes

The duplicate letter logic is what actually trips people up here.

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AI HintsAI Generated

Suggested Approach

Start by clarifying requirements and edge cases, then outline the core algorithm for evaluating guesses with duplicate letters. Structure your answer around component design, state management, and the evaluation logic, emphasizing correctness and trade-offs. Conclude by discussing testing and potential optimizations.

Pro tip: Demonstrate awareness of the two-pass algorithm for duplicate letters and mention how you'd test it with cases like 'SPEED' vs 'ERASE'. Also, discuss how you'd handle state updates efficiently in React to avoid unnecessary re-renders.

1. Clarify Requirements and Edge Cases

Ask about word list source, whether guesses must be valid words, and how to handle duplicate letters. Confirm UI expectations like keyboard input and feedback display.

2. Design Component Structure and State

Outline components: GameBoard, Row, Tile, Keyboard. Define state: secret word, guesses array, current guess, game status. Discuss using React state or context for shared state.

3. Implement Guess Evaluation Algorithm

Explain the two-pass approach: first mark correct positions, then handle remaining letters with a frequency map to mark wrong positions and absent letters. This ensures duplicates are handled correctly.

4. Handle Game Flow and UI Feedback

Describe how to process submissions, update state, and render feedback. Discuss disabling input after game over and showing win/loss messages.

5. Discuss Testing and Trade-offs

Mention unit tests for the evaluation function with edge cases. Discuss trade-offs like using a set for valid words vs. array, and performance considerations for large word lists.

Key Points to Mention

  • Two-pass algorithm for duplicate letter handling
  • React state management and component composition
  • Edge cases: repeated letters, non-existent words, game over conditions
  • Testing strategy for the evaluation logic
  • Performance considerations for word validation
  • Accessibility and user experience (e.g., keyboard navigation, color contrast)

AI-generated suggestions, not part of the candidate's original notes. May be inaccurate — verify before relying on them.