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Roblox·Software Engineer·Onsite - System Design / Architecture·Senior

SeniorPrefer not to say
May 2026

Summary

Roblox system design round, one big question that expanded into about six different sub-problems before I could even finish my first diagram. The scope was brutal and I'm not sure I covered everything they wanted.

Questions Asked (1)

Q1

Design a payment authorization and delayed capture system, where funds are held at one time and either captured or released later. Cover the full flow with payment providers, how you'd schedule and expire jobs durably, partial captures, refunds, retry logic with dead-lettering, and exactly-once semantics for eventual capture.

System DesignAPI & IntegrationsTechnical Trade-offs
Author's notes

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AI HintsAI Generated

Suggested Approach

Start by clarifying requirements and constraints, then walk through the end-to-end flow from authorization to capture/release, emphasizing durability and idempotency. Dive into the scheduling, retry, and exactly-once mechanisms, and discuss trade-offs for partial captures and refunds.

Pro tip: Emphasize idempotency keys and state machines to ensure exactly-once semantics, and discuss how you'd handle provider failures with dead-letter queues and manual intervention.

1. Clarify Requirements and Scope

Ask about expected scale, payment providers, SLAs, and regulatory constraints. Define the core entities: authorization, capture, refund, and their states.

2. Design the Data Model and State Machine

Model the payment lifecycle with states like AUTHORIZED, PARTIALLY_CAPTURED, CAPTURED, RELEASED, REFUNDED. Use an append-only ledger for auditability.

3. Orchestrate Provider Interactions

Integrate with payment providers via APIs, handling idempotency keys and webhooks. Use a saga pattern to manage distributed transactions and compensations.

4. Implement Durable Scheduling and Expiry

Use a durable job queue (e.g., database-backed or Temporal) to schedule capture/expiry jobs. Ensure jobs are persisted and retried with exponential backoff.

5. Handle Partial Captures, Refunds, and Retries

Support multiple partial captures up to the authorized amount. For refunds, validate against captured amount. Use dead-letter queues for failed jobs and manual resolution.

Key Points to Mention

  • Idempotency keys for all provider requests to prevent duplicate charges
  • State machine with transitions and invariants to ensure consistency
  • Durable job scheduling with persistence and retry policies
  • Exactly-once semantics via idempotent operations and deduplication
  • Dead-letter queues for failed jobs and alerting for manual intervention
  • Partial captures and refunds with amount tracking and validation

AI-generated suggestions, not part of the candidate's original notes. May be inaccurate — verify before relying on them.