I went straight to DP with a hash map keyed on stone index storing the set of jump sizes that can land there.
Start by clarifying the problem and constraints, then propose a dynamic programming solution using a hash map to track reachable positions and jump lengths. Discuss optimizations like pruning and analyze complexity, and finally address worst-case inputs and potential improvements.
Pro tip: Mention that the problem is equivalent to the 'Frog Jump' LeetCode problem and that using a hash map of sets is more efficient than a 2D DP array when positions are sparse. Also, highlight that the algorithm can be adapted for streaming or large inputs by processing stones in order.
Restate the problem to ensure clarity: the frog starts at 0, first jump must be 1, and subsequent jumps can be k-1, k, or k+1 where k is the previous jump length. Note that the array is sorted and contains distinct integers, and the goal is to determine if the last stone is reachable.
Use a hash map where keys are stone positions and values are sets of possible jump lengths that can reach that stone. Initialize with position 0 and jump length 0. For each stone, iterate through its possible jump lengths and update reachable stones by adding k-1, k, and k+1 (if positive).
Prune jumps that go beyond the last stone or to positions not in the stone set. Also, if the last stone is reached, return true immediately. Consider using a set for stone positions for O(1) lookups.
Justify correctness by induction: the DP state correctly represents all possible jump lengths to reach each stone. Time complexity is O(n * m) where n is number of stones and m is average number of jump lengths per stone (bounded by O(sqrt(max jump))). Space complexity is O(n * m) for the DP map.
Worst-case inputs are those where many jump lengths are possible for each stone, such as stones placed at all positions up to a large number. Mention that the algorithm is efficient for sparse stones but can degrade if stones are dense. Potential optimizations include using bitsets or limiting jump lengths based on remaining distance.
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