Start by clarifying requirements and constraints, then outline a modular design that separates concerns (word selection, guess validation, feedback generation, game state, persistence, and CLI). Walk through the implementation choices, emphasizing testability and extensibility, and conclude with how you would validate the solution with unit tests and document design decisions.
Pro tip: Demonstrate production mindset by discussing how you'd handle edge cases (e.g., dictionary loading failures, invalid inputs) and how the design could evolve into a service or support different feedback mechanisms (like Wordle's color coding).
Ask questions to understand the expected dictionary size, word length, guess format, attempt limit, and persistence mechanism. Confirm whether the game is single-player and if statistics should be per-user or global.
Propose a modular design with clear interfaces: a WordProvider for random selection, a GuessValidator, a FeedbackGenerator, a GameState manager, a StatsRepository for persistence, and a CLI handler. Discuss trade-offs between simplicity and extensibility.
Detail the algorithm for feedback generation (e.g., exact match, present but wrong position, absent) and how to handle duplicate letters. Explain how to enforce attempt limits and track game state.
Describe how statistics (games played, wins, losses, guess distribution) will be stored locally (e.g., JSON file) and updated atomically. Outline the command-line interface for starting a game and making guesses.
Outline unit tests for each component, including edge cases (empty dictionary, invalid guesses, duplicate letters). Mention build/run instructions and a design writeup covering key decisions and trade-offs.
AI-generated suggestions, not part of the candidate's original notes. May be inaccurate — verify before relying on them.