← Qube Research & Technologies Interview Insights
This one took me a second to get oriented.
Start by outlining the type erasure design: an abstract base class with a templated derived class holding the callable, and a wrapper class managing a pointer to the base. Then implement the required operations (constructor, copy, move, operator(), destructor, bool conversion) and discuss exception safety and performance trade-offs.
Pro tip: Mention that you would use a unique_ptr for ownership and implement copy via a virtual clone() method to avoid slicing, and note that without SBO, every construction incurs a heap allocation, which is a key performance difference from std::function.
Create an abstract base class with pure virtual call operator, clone, and destructor. This provides the polymorphic interface for invoking and copying the stored callable.
Derive a templated class from the base that stores the callable and forwards the call operator, implements clone to copy the callable, and relies on the default destructor.
Manage a pointer to the base (e.g., unique_ptr) and provide constructors, copy/move semantics, operator(), bool conversion, and destructor. Ensure proper forwarding and exception safety.
Explain that constructors may throw (e.g., bad_alloc) and that copy operations should provide strong guarantee by cloning before modifying the target. Move operations should be noexcept.
Analyze time and space: invocation is a virtual call (similar to std::function), but construction/copy always heap-allocate (no SBO), making it slower and less space-efficient for small callables.
AI-generated suggestions, not part of the candidate's original notes. May be inaccurate — verify before relying on them.