← Bloomberg Interview Insights
The call limit is what makes this interesting.
Use a divide-and-conquer strategy: recursively split the rectangle into sub-rectangles and query each to determine if it contains any ships. Since there are at most 10 ships, you can prune empty regions early and stop when you've found all ships or when sub-rectangles are small enough to count directly. Aim to minimize the number of queries by splitting efficiently and leveraging the sparsity of ships.
Pro tip: Mention that the worst-case number of queries is bounded by O(k log(Area)) where k is the number of ships, and that you can optimize by splitting along the longer dimension to reduce depth. Also, note that you can stop early once you've found all 10 ships, which often happens before exploring the entire space.
Confirm the rectangle boundaries, the helper function's behavior, and that ships are points or small rectangles. Ask about the maximum number of ships (10) and query limit (400) to ensure you understand the scale.
Split the current rectangle into two halves (e.g., along the longer side). Query each half; if a half returns false, discard it. If true, recurse on that half until the sub-rectangle is small enough to contain at most one ship.
When a sub-rectangle is reduced to a single cell (or minimal size), query it to confirm a ship and increment the count. Alternatively, if a sub-rectangle is known to contain exactly one ship (e.g., by binary search), count it without further splitting.
Keep track of the number of ships found; stop when you reach 10. Choose split dimensions to minimize depth, and avoid redundant queries by caching results or using binary search to locate ships precisely.
Discuss the worst-case query count (e.g., O(k log(Area))) and verify it stays under 400. Consider edge cases: no ships, all ships in one corner, ships on boundaries, and the helper function's behavior for empty rectangles.
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