The base problem clicked pretty fast, checking the direction of movement against the cell marker is just arithmetic on coordinates.
Start by clarifying the move method's contract and the maze's cell representation, then design a minimal change that checks directional constraints before allowing a move. Walk through the specified edge cases to validate the logic, and explain how the caller (BFS/DFS) remains unaffected because it only relies on move's boolean return.
Pro tip: Emphasize that the move method should be a pure function with no side effects, and that directional constraints are local to the edge, not the cell—this shows you understand separation of concerns and testability.
Restate the move method's signature and expected behavior, and confirm that only move can be modified. Identify how directional cells are represented and what 'from' and 'to' mean in terms of coordinates.
Determine the direction of the move (e.g., left-to-right or right-to-left) based on coordinates. Check if the from_cell or to_cell has a directional constraint that conflicts with the move direction.
Walk through: starting on a directional cell (does it restrict leaving?), two adjacent conflicting directional cells (e.g., '>' then '<'), and moves that are not horizontal (if applicable). Decide on behavior for each.
Explain that the caller only uses move's boolean return to decide whether to traverse an edge, so no changes are needed. Highlight that this preserves the algorithm's correctness and complexity.
Propose unit tests for each edge case and for normal moves. Discuss potential pitfalls like off-by-one errors or misinterpretation of direction.
AI-generated suggestions, not part of the candidate's original notes. May be inaccurate — verify before relying on them.