I started with the obvious hashmap for O(1) gets and a max-heap for top-N, which felt fine until they pushed on the sliding window part.
Start by clarifying requirements (consistency, latency, scale, window semantics) and then propose a layered design: a core key-value store with an in-memory count-min sketch or exact counters for hit counts, and a time-bucketed sliding window structure. Discuss concurrency control (sharding, locks, CRDTs) and horizontal scaling via consistent hashing and replication.
Pro tip: Emphasize that exact top-N over sliding windows is expensive; propose approximate algorithms (e.g., count-min sketch + heap) and explain the trade-off between accuracy and resource usage, which shows you understand real-world constraints.
Ask about expected scale (keys, QPS), consistency needs, latency SLAs, and whether the sliding window is time-based or count-based. This ensures the design meets the actual use case.
For the key-value store, use a distributed hash table (e.g., consistent hashing). For hit counts, use a count-min sketch for approximate counts or exact counters with sharding. For top-N, maintain a min-heap of size N per shard, merged periodically.
Use time-bucketed counters (e.g., per-minute buckets) with a ring buffer to expire old buckets. For top-N over a window, aggregate buckets on demand or maintain a sliding window sketch.
Use per-key locks or atomic operations for updates. For distributed settings, use eventual consistency with CRDTs (e.g., G-Counter) or quorum-based replication. Discuss trade-offs between strong and eventual consistency.
Shard data by key hash, replicate for fault tolerance, and use a coordinator to merge top-N results from shards. Consider caching hot keys and using a message queue for asynchronous count updates.
AI-generated suggestions, not part of the candidate's original notes. May be inaccurate — verify before relying on them.