This took me a second to even scope mentally.
Start by clarifying the goal: a one-hour movie is a long-form narrative, so you need a hierarchical multi-agent system with a director agent overseeing specialized agents for script, storyboard, visuals, audio, and editing. Emphasize iterative generation with human-in-the-loop checkpoints and a shared memory store to maintain consistency, while balancing compute costs through caching and selective regeneration.
Pro tip: Frame your design around a 'movie as a state machine' where each scene is a state transition, and use a vector database for semantic memory to retrieve relevant context for consistency. Also, propose a tiered evaluation system: automated metrics for cheap checks and human review for critical junctures.
Outline a director agent that orchestrates sub-agents: screenwriter, storyboard artist, visual generator, voice/audio synthesizer, and editor. Each agent has specific responsibilities and interfaces with the shared memory.
Describe a sequential yet parallelizable pipeline: script breakdown into scenes, parallel generation of visuals and audio per scene, then assembly. Use a message queue or workflow engine (e.g., Airflow) to manage dependencies and retries.
Implement a shared memory system (e.g., vector DB) storing character descriptions, plot points, and visual style embeddings. Agents query this memory to condition their outputs, and a consistency checker agent flags deviations.
Use a pacing agent that analyzes scene durations and emotional arcs against a target runtime, adjusting script length or suggesting cuts. Incorporate feedback loops to rebalance acts.
Place human review at key milestones (e.g., after script, after rough cut). Use automated metrics (e.g., CLIP score for visual-text alignment) for quick checks. Discuss compute trade-offs: caching generated assets, using smaller models for drafts, and scaling up for final renders.
AI-generated suggestions, not part of the candidate's original notes. May be inaccurate — verify before relying on them.