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Snowflake·Software Engineer·Technical Phone Screen·Intermediate

Intermediate
Apr 2026

Summary

Snowflake software engineer coding round, nothing too surprising. All questions were repeats from known prep sites, finished the first coding problem well under the time limit.

Questions Asked (1)

Q1

Given a game state, determine whether the current player can guarantee a win with optimal play (a 'can I win' style problem).

Algorithms & Data Structures
Author's notes

Had seen this type before so I wasn't starting from scratch.

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AI HintsAI Generated

Suggested Approach

Model the game as a state-space search where each state represents the current player's turn and available moves. Use memoization (top-down DP) to avoid recomputing states, and determine if there exists a move that leads to a losing state for the opponent. If all moves lead to winning states for the opponent, the current player cannot guarantee a win.

Pro tip: Clearly define the base cases and state representation upfront; discuss how you would handle large state spaces with bitmasking or other compression techniques. Also, mention that you would test with small examples to verify the recurrence before coding.

1. Clarify the game rules and state representation

Ask questions to understand the exact rules: what moves are allowed, what constitutes a win, and how the state can be represented (e.g., set of available numbers, board configuration). Confirm whether it's a two-player game with perfect information.

2. Define the recursive win condition

Define a function canWin(state) that returns true if the current player can force a win. The current player wins if there exists a move to a state where the opponent cannot win (i.e., canWin(nextState) is false).

3. Identify base cases and terminal states

Determine when the game ends: if the current player has already won, or if no moves are possible (loss). Also handle draws if applicable. These base cases terminate the recursion.

4. Apply memoization to optimize

Use a hash map or array to cache results of canWin for each state. This reduces exponential time to polynomial by avoiding repeated subproblems. Discuss state encoding (e.g., bitmask) for efficiency.

5. Analyze complexity and edge cases

Discuss time and space complexity in terms of number of states and branching factor. Mention edge cases like no moves available, immediate win, or large state space requiring iterative DP or pruning.

Key Points to Mention

  • Game theory: minimax principle and optimal play assumption
  • Recursion with memoization (top-down dynamic programming)
  • State representation and encoding (e.g., bitmask for subsets)
  • Base cases: win/loss/draw conditions
  • Time and space complexity analysis
  • Handling large state spaces with iterative DP or pruning

AI-generated suggestions, not part of the candidate's original notes. May be inaccurate — verify before relying on them.