I started with BFS because shortest path, but then fumbled a bit explaining why BFS guarantees it on an unweighted grid while DFS doesn't.
Start by clarifying the problem constraints (grid size, movement directions, whether diagonal moves are allowed, and if all edges have equal weight). Then explain that BFS is ideal for finding the shortest path in an unweighted grid, while DFS is suitable for existence checks or when memory is limited. Finally, discuss trade-offs and mention potential optimizations like bidirectional BFS or A* if heuristics are available.
Pro tip: Mention that in an unweighted grid, BFS guarantees the shortest path, but if the grid is very large and the destination is far, bidirectional BFS can significantly reduce time and space. Also, note that DFS might be preferred if you only need to check reachability and want to avoid storing a large queue.
Ask about grid dimensions, movement rules (4-directional vs 8-directional), whether all moves have equal cost, and if the path needs to be returned or just its existence.
Explain that BFS is optimal for shortest path in unweighted grids, while DFS is simpler for reachability and uses less memory in some cases.
Describe using a queue, visited set, and parent pointers to reconstruct the path. Mention level-order traversal ensures shortest path.
Describe using recursion or stack, marking visited cells, and backtracking. Note it does not guarantee shortest path.
Compare time/space complexity, mention bidirectional BFS, A* with Manhattan distance heuristic, and handling edge cases like no path.
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