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Airbnb·Software Engineer·Technical Phone Screen·Intermediate

Intermediate
Jul 2026

Summary

Airbnb SWE interview with a grid traversal problem that looks like a BFS warmup until you realize the state space is way bigger than it seems. Solid problem but I definitely underestimated the complexity going in.

Questions Asked (1)

Q1

You have an m×n grid with walls, open cells, a start position, up to six keys (a-f), and locked doors (A-F) that require the matching key to pass. Moving one step at a time (up/down/left/right), what is the minimum number of steps to collect all keys? Return -1 if impossible. Walk through your state representation, search strategy, revisit detection, pruning, and time/space complexity.

Algorithms & Data StructuresTechnical Trade-offs
Author's notes

I jumped straight to BFS which is right, but my first state representation was just (row, col) and the interviewer let me run with it for a bit before asking what happens when you visit the same cell twice but with different keys collected.

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AI HintsAI Generated

Suggested Approach

Model the problem as a shortest path search in a state space where each state is (row, col, keys_collected_bitmask). Use BFS to find the minimum steps to reach any state with all keys collected. Explain how you handle doors, keys, and revisiting states efficiently.

Pro tip: Emphasize that BFS is optimal for unweighted grids and that the bitmask state space is bounded by m*n*2^6, making it efficient. Mention that you can prune by not revisiting the same (position, keys) state, and that you can precompute key and door locations to speed up checks.

1. Define State Representation

Represent each state as (row, col, keys_bitmask) where keys_bitmask is a 6-bit integer indicating which keys (a-f) have been collected. This captures all necessary information to determine future moves.

2. Choose Search Strategy

Use BFS because each move costs 1 step and we need the minimum steps. BFS explores states in increasing order of steps, guaranteeing the first time we reach a state with all keys is optimal.

3. Handle Moves and Constraints

From a state, try moving in four directions. If the cell is a wall, skip. If it's a door (A-F), only proceed if the corresponding key is in the bitmask. If it's a key (a-f), update the bitmask by setting the corresponding bit.

4. Revisit Detection and Pruning

Maintain a visited set or 3D boolean array of size m×n×64 to avoid revisiting the same (row, col, keys) state. This prevents cycles and ensures efficiency. Optionally, prune states that cannot possibly collect all keys (e.g., if some keys are unreachable).

5. Analyze Complexity

Time complexity: O(m*n*2^K) where K is number of keys (≤6). Space complexity: O(m*n*2^K) for the visited structure and queue. This is efficient because 2^6=64, so at most 64*m*n states.

Key Points to Mention

  • State space: (row, col, keys_bitmask) with bitmask size 2^K (K≤6).
  • BFS guarantees shortest path in unweighted grid.
  • Doors require matching key; keys update bitmask.
  • Visited array of size m×n×64 to avoid revisiting states.
  • Time and space complexity: O(m*n*2^K).
  • Return -1 if BFS exhausts without collecting all keys.

AI-generated suggestions, not part of the candidate's original notes. May be inaccurate — verify before relying on them.