The change-dispensing part is what got me.
Start by clarifying requirements and assumptions, then outline the core classes and their responsibilities using OOP principles. Walk through the main flows (insert money, select product, dispense, cancel) and discuss how you handle edge cases like insufficient funds, out-of-stock, and change-making. Emphasize clean separation of concerns, extensibility, and testability.
Pro tip: Proactively discuss how you would make the design extensible (e.g., adding new payment methods or product types) and how you would test critical edge cases like exact change scenarios. This shows foresight and engineering maturity.
Ask clarifying questions about product inventory, accepted bill denominations, change-making rules, and concurrency. State your assumptions explicitly to scope the problem.
Define classes like VendingMachine, Product, Inventory, CashRegister, and Transaction. Assign clear responsibilities to each, following single responsibility and encapsulation.
Outline how money insertion, product selection, dispensing, and cancellation work. Describe the state machine (e.g., idle, has money, dispensing) and how transitions occur.
Explain strategies for insufficient funds, out-of-stock items, and inability to make exact change. Discuss how to maintain cash inventory and prioritize denominations for change.
Mention how to extend the design (e.g., new payment methods, dynamic pricing) and how to test critical paths and edge cases with unit tests.
AI-generated suggestions, not part of the candidate's original notes. May be inaccurate — verify before relying on them.