My first instinct was to store the whole board and scan after every move, which they immediately pushed back on since n can be arbitrarily large.
Start by clarifying requirements and constraints, then design a data structure that efficiently tracks moves and checks for wins. Focus on the win condition of 3 consecutive marks and how to generalize to k players and n×n board, discussing time/space trade-offs and edge cases.
Pro tip: Emphasize that you can optimize win checking by only examining lines through the last move, reducing complexity from O(n^2) to O(1) per move. Also, mention that the board can be represented as a 2D array with player IDs, and win detection can be done by checking four directions from the last move.
Ask about constraints: board size n, number of players k, win condition (exactly 3 or at least 3?), and whether moves are guaranteed valid. Confirm return values: win, ongoing, draw.
Propose a 2D array (n×n) to store player IDs (0 for empty). Optionally, maintain counts of moves per player or per line for optimization.
For each move, place the mark, then check only the four lines (horizontal, vertical, two diagonals) passing through the placed cell for 3 consecutive marks of the same player. Return the appropriate status.
Consider board full detection (maintain a move counter), invalid moves, and potential optimizations like early termination or incremental win checks.
Compare time/space complexity of naive vs optimized approaches. Discuss how the solution scales with n and k, and potential concurrency issues if multiple players move simultaneously.
AI-generated suggestions, not part of the candidate's original notes. May be inaccurate — verify before relying on them.