The core of the question was really about abstraction, not the algorithm.
Start by clarifying requirements and defining the core entities (Rule, Expense, Violation) and the evaluation flow. Then design an extensible rule engine using a strategy or plugin pattern, where each rule type is a separate class implementing a common interface. Walk through the implementation for the given rules, and discuss trade-offs like performance, scalability, and API design for adding new rules.
Pro tip: Emphasize that rules should be stateless and idempotent, and consider pre-compiling rules or indexing expenses for performance. Also, mention the importance of a clear rule definition schema and versioning for the API to allow safe evolution.
Ask questions to understand the exact behavior: Are rules evaluated per expense or per trip? What defines a trip? How are violations reported? What are the extensibility and performance requirements?
Identify the main objects: Rule, Expense, Violation, and RuleEngine. Define a Rule interface with a method like evaluate(expense, context) that returns a list of violations.
Use a plugin or strategy pattern: each rule type is a class implementing the Rule interface. The engine loads rules dynamically (e.g., from a registry or via API) and evaluates them against expenses.
Show how to implement the given rules (e.g., RestaurantChargeRule, AirfareRule) and how the engine iterates over expenses and rules to collect violations. Consider context for trip-level rules.
Talk about performance (e.g., indexing, parallel evaluation), API design for adding rules (e.g., JSON schema, versioning), and how to handle complex rules that depend on multiple expenses.
AI-generated suggestions, not part of the candidate's original notes. May be inaccurate — verify before relying on them.