I got the basic minimax down without too much trouble but fumbled a bit explaining the memoization step.
Start by clearly defining the game rules and the minimax algorithm, then implement a brute-force version. Next, optimize with memoization by caching board states, and finally analyze the state space size and discuss symmetry reductions. Throughout, emphasize the trade-offs between simplicity and efficiency.
Pro tip: Mention that the state space is small enough that even brute-force minimax is feasible, but memoization and symmetry reduction demonstrate deeper optimization skills. Also, note that the initial board state can be any valid configuration, not just empty.
Confirm that X goes first, players alternate, and the game ends when a player wins or the board is full. Assume optimal play from both sides.
Write a recursive function that evaluates all possible moves, returning the optimal outcome for the current player. Base cases: win, loss, or draw.
Use a hash map to cache results for board states, keyed by a string representation. This avoids recomputing identical subgames.
Calculate the total number of possible board states (3^9 = 19683) and valid game states. Discuss how board symmetries (rotations and reflections) can reduce the search space by up to 8x.
Compare time/space complexity of brute-force vs memoized vs symmetry-reduced. Mention that for Tic Tac Toe, even brute-force is fast, but these techniques scale to larger games.
AI-generated suggestions, not part of the candidate's original notes. May be inaccurate — verify before relying on them.