The core DP wasn't too bad once I recognized it as a minimax problem with memoization.
Start by clarifying the problem and constraints, then present a dynamic programming solution that computes the maximum score difference using a 2D DP table. After explaining time and space complexity, extend the DP to track choices for reconstructing one optimal sequence of picks.
Pro tip: Emphasize that the DP state represents the score difference (current player minus opponent) from the subarray, which elegantly handles optimal play without tracking both players' scores separately. Also, mention that you can optimize space to O(N) if only the difference is needed, but reconstruction requires storing choices.
Restate the problem: two players pick from ends optimally, return max score difference. Define DP state: dp[i][j] = max difference (current player - other) from subarray i..j.
Derive recurrence: dp[i][j] = max(arr[i] - dp[i+1][j], arr[j] - dp[i][j-1]). Base case: dp[i][i] = arr[i].
Implement bottom-up DP with O(N^2) time and space. Explain that each state is computed once, and space can be optimized to O(N) if only the difference is needed.
Modify DP to store the choice (left or right) for each state. After computing dp[0][N-1], backtrack from (0, N-1) to reconstruct one optimal sequence of indices.
Walk through a small example to verify. Discuss trade-offs: storing choices increases space to O(N^2) but enables reconstruction; alternative approaches like memoization with recursion.
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