The starter code felt like a gift until I realized it was also a constraint.
Start by clarifying requirements and constraints, then sketch the core object model (Product, InventorySlot, VendingMachine) and state transitions for money handling and dispensing. Implement incrementally with tests for each behavior, and discuss trade-offs like change-making strategy and extensibility.
Pro tip: Treat the vending machine as a state machine and explicitly model states (Idle, HasBalance, Dispensing, ReturningChange) to simplify logic and make edge cases obvious. Also, mention that you'd use a greedy algorithm for change-making but note its limitations and consider dynamic programming if coin denominations are non-canonical.
Ask about accepted coin denominations, product types, inventory limits, change availability, and whether the machine supports multiple items per purchase. Confirm expected behaviors for edge cases like insufficient funds or out-of-stock items.
Define classes: Product (name, price), InventorySlot (product, quantity), VendingMachine (inventory, balance, coin inventory). Consider using interfaces for payment methods and inventory management to allow future extensions.
Implement methods to insert money (updating balance), select product (checking stock and funds), dispense product, and return change. Use a state machine or clear conditional logic to manage transitions between idle, accumulating balance, and dispensing states.
Choose a change-making strategy (e.g., greedy for standard denominations, dynamic programming for optimality). Ensure the machine tracks available coins for change and handles cases where exact change cannot be made.
Write unit tests covering successful purchase, insufficient funds, out-of-stock, exact change, and change-making failures. Discuss trade-offs: simplicity vs. extensibility, greedy vs. optimal change-making, and how design choices impact maintainability.
AI-generated suggestions, not part of the candidate's original notes. May be inaccurate — verify before relying on them.