The first part felt easy and I think I got a little too comfortable.
Start by clearly explaining standard BFS on a grid, emphasizing the visited set and queue. Then, for the key-door extension, highlight that the visited state must include the set of keys collected, transforming it from (row, col) to (row, col, key_mask). Finally, discuss how BFS still guarantees the shortest path and mention potential optimizations like bitmask representation.
Pro tip: Mention that the state space size is O(R*C*2^K) where K is the number of keys, and that BFS is still optimal because all edges have unit weight. Also, note that you can prune states where you have a superset of keys but same position, though it's not necessary for correctness.
Restate the problem to ensure understanding: grid with walls, start, end, keys, and doors. Ask about grid size, number of keys, and whether multiple keys of same type exist.
Describe BFS on the grid: queue of (row, col, steps), visited set of (row, col), and exploring 4 directions. Emphasize that BFS finds shortest path in unweighted graph.
Introduce key collection: state becomes (row, col, key_mask) where key_mask is a bitmask of collected keys. When encountering a key, update mask; when encountering a door, check if corresponding key bit is set.
State that BFS still guarantees shortest path because each move costs 1. Complexity: O(R*C*2^K) time and space, where K is number of distinct keys.
Mention possible optimizations: using bitmask for keys, early exit when goal reached, and pruning visited states that are dominated (same position with superset of keys).
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