The base rover part I had no problem with, done that one before.
Start by clarifying requirements and assumptions, then design a clean object-oriented model with a Rover class and a RoverManager to handle multiple rovers, selection, and command dispatch. Walk through the API design, discuss trade-offs (e.g., data structures for rover storage, error handling), and consider edge cases like invalid IDs or collisions.
Pro tip: Emphasize extensibility and separation of concerns: keep rover state and behavior encapsulated, and make the manager responsible for lifecycle and selection. This shows you think beyond the immediate problem and can design maintainable systems.
Ask questions to understand constraints: grid size, collision handling, command syntax, persistence, concurrency, and whether rovers can overlap. State your assumptions clearly.
Define a Rover class with position, direction, and methods for move/turn. Create a RoverManager (or Fleet) to store rovers by ID, track the selected rover, and provide create/delete/select operations.
Specify how commands are issued (e.g., a command string or method calls) and how they are routed to the selected rover. Ensure operations like move/turn affect only the selected rover.
Discuss error handling for invalid IDs, duplicate IDs, deleting the selected rover, or moving out of bounds. Decide on behavior (e.g., throw exceptions, return error codes).
Compare data structures (e.g., hash map vs list) for rover storage, and consider future extensions like multiple grids, obstacles, or concurrent commands. Mention testing strategy.
AI-generated suggestions, not part of the candidate's original notes. May be inaccurate — verify before relying on them.