The core bug is a priority issue in the rendering logic, path symbols are applied after start/end symbols so they clobber them.
Start by reproducing the failing test and tracing the rendering order to identify where the path symbol overwrites the start. Then fix the rendering logic to preserve the start symbol, and systematically verify with the specified edge cases to ensure correctness.
Pro tip: When fixing rendering order, consider using a priority-based approach where special cells (start/end) are drawn last, and always add regression tests for the edge cases to prevent future regressions.
Run the failing test and examine the maze renderer code to understand how symbols are placed and in what order. Identify the exact line where the path overwrites the start.
Determine why the path symbol overwrites the start: likely the rendering order draws path after start, or the path includes the start cell and is drawn without checking for special cells.
Modify the rendering logic to ensure the start symbol is always preserved. For example, render the path first, then overlay start and end symbols, or skip drawing path on start/end cells.
Test the fix with the specified edge cases: path crosses the end cell (end should be preserved), empty path (start and end should still render), and start equals end (handle gracefully, perhaps show a combined symbol or prioritize start).
Write unit tests for these edge cases to ensure the bug does not reappear and to document expected behavior.
AI-generated suggestions, not part of the candidate's original notes. May be inaccurate — verify before relying on them.