Start by clarifying the game rules and edge cases, then outline a data structure to represent the board and stacks. Propose a step-by-step simulation of moves, checking for win conditions after each move, and discuss trade-offs between different implementations.
Pro tip: Demonstrate maturity by discussing how you would test the solution with edge cases like maximum board size and complex topple chains, and mention potential optimizations for performance.
Ask questions to confirm the exact rules: capture mechanics, topple direction mapping, win conditions, and input validation. Ensure you understand the expected output format.
Choose a representation for the board (e.g., 2D array of stacks) and define how to track player turns and game state. Consider using a class or struct for clarity.
Write functions to handle Place and Topple moves, including updating stacks, applying captures, and checking for win conditions after each move.
Account for invalid moves, board boundaries, topple chains that may cause further captures, and the maximum board size. Ensure turn alternation is correctly enforced.
Walk through examples, test with small boards, and discuss time/space complexity. Mention potential optimizations if needed.
AI-generated suggestions, not part of the candidate's original notes. May be inaccurate — verify before relying on them.