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The getRandom part is what makes this interesting.
Combine a dynamic array (for O(1) random access) with a hash map (for O(1) value-to-index lookup). For insert, append to the array and add to the map; for remove, swap the target with the last element, update the map, and pop; for getRandom, pick a random index from the array. This ensures average O(1) time for all operations.
Pro tip: Emphasize that the swap-with-last trick is the key to O(1) removal, and mention that you must update the hash map for the swapped element. Also, clarify that getRandom uses a uniform random index to guarantee equal probability.
Confirm that all operations must be average O(1), that insert/remove return booleans, and that getRandom must be uniform. Discuss edge cases like duplicates and empty structure.
Select a dynamic array (list) for O(1) random access and a hash map for O(1) value-to-index mapping. Explain why each is needed.
Check if value exists in map; if so, return false. Otherwise, append to array, record its index in map, and return true.
Check if value exists in map; if not, return false. Swap the target element with the last element in the array, update the map for the swapped element, remove the last element, and delete the target from the map.
Generate a random index uniformly from 0 to size-1, and return the element at that index in the array.
AI-generated suggestions, not part of the candidate's original notes. May be inaccurate — verify before relying on them.