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Start by clarifying requirements and constraints, then propose a high-level architecture that separates concerns: animation, scheduling, cleanup, and performance. Walk through each aspect with specific iOS APIs and design patterns, emphasizing trade-offs and testability.
Pro tip: Demonstrate awareness of real-world constraints like battery life and CPU usage by suggesting adaptive firing rates based on device performance, and mention how you'd profile with Instruments to validate your approach.
Ask about expected firing rate, emoji variety, screen size, device targets, and whether persistence or networking is needed. This shows you think before coding.
Decide between UIView animations, CAAnimation, or SpriteKit based on performance needs. For continuous firing, use a CADisplayLink or Timer with a fire rate, and explain why one is better.
Describe how you'll detect when an emoji leaves the screen (e.g., via animation completion or frame checks) and remove it from the view hierarchy to free memory.
Discuss techniques like reusing emoji views (object pooling), limiting concurrent animations, using lightweight layers, and profiling with Instruments to avoid frame drops.
Propose separating logic into testable components: a firing scheduler, an animation coordinator, and a cleanup service. Use dependency injection and protocols to mock these in unit tests.
AI-generated suggestions, not part of the candidate's original notes. May be inaccurate — verify before relying on them.