I started with the basic point progression and felt fine until deuce came up.
Start by clarifying the rules and scope (e.g., best-of-3 or best-of-5 sets, tiebreak rules, input format). Then design a state machine that processes each point, updating game, set, and match states, with clear separation of concerns. Implement and test incrementally, handling deuce/advantage and set/match transitions.
Pro tip: Demonstrate maturity by discussing trade-offs: e.g., whether to use a simple state machine vs. a more complex event-driven design, and how to handle edge cases like tiebreaks. Also, mention that you'd write unit tests for critical transitions (deuce, advantage, set point, match point).
Ask about match format (best of 3/5), tiebreak rules, input format (sequence of points), and output expectations. Confirm scoring terminology (Love, 15, 30, 40, Deuce, Advantage).
Define data structures to track points within a game, games within a set, sets within a match, and current server (if needed). Consider using enums for game states (e.g., NORMAL, DEUCE, ADVANTAGE).
For each point, update the game state: handle normal scoring, deuce/advantage transitions, and game win conditions. Then update set and match states accordingly, including tiebreak logic if applicable.
Output the human-readable score after each point. Ensure correct handling of deuce, advantage, set wins, match wins, and tiebreaks. Test with edge cases like long deuce games and close sets.
Write unit tests for key scenarios: normal game, deuce/advantage, set win, match win, and tiebreak. Walk through a sample sequence to verify correctness.
AI-generated suggestions, not part of the candidate's original notes. May be inaccurate — verify before relying on them.