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Meta·Software Engineer·Technical Phone Screen·Intermediate

Intermediate
Apr 2026

Summary

Meta software engineer interview, two coding questions back to back. Both were pretty classic but the follow-up discussions on complexity tradeoffs felt more serious than I expected for a phone screen.

Questions Asked (2)

Q1

Design a fixed-capacity in-memory cache that evicts the least recently used key when full, supporting get and put operations in O(1) average time. Walk through your data structure choices, how you track recency, how evictions work, and the time and space complexity.

Algorithms & Data StructuresSystem DesignTechnical Trade-offs
Author's notes

I knew this one cold so maybe that hurt me.

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AI HintsAI Generated

Suggested Approach

Start by clarifying requirements (fixed capacity, O(1) get/put, LRU eviction) and then propose a hash map combined with a doubly linked list. Explain how the hash map provides O(1) access to nodes, while the linked list maintains recency order, enabling O(1) updates and evictions. Conclude with complexity analysis and edge cases.

Pro tip: Mention that you can use a sentinel head and tail to simplify edge cases in the linked list, and discuss thread-safety considerations if the cache might be accessed concurrently.

1. Clarify Requirements and Constraints

Confirm the cache capacity, operations (get/put), eviction policy (LRU), and performance requirements (O(1) average). Ask about concurrency needs and whether keys/values are generic.

2. Choose Data Structures

Select a hash map for O(1) key lookup and a doubly linked list to track recency order. Explain that the hash map stores key -> node references, and the list nodes store key-value pairs.

3. Define Operations and Recency Tracking

Describe get: if key exists, move its node to the front (most recently used) and return value; else return -1. Describe put: if key exists, update value and move to front; else insert new node at front and add to map; if capacity exceeded, remove tail node (least recently used) and delete from map.

4. Analyze Complexity and Edge Cases

State that both get and put are O(1) average time due to hash map and constant-time list operations. Space is O(capacity). Discuss edge cases: capacity 0 or 1, updating existing key, evicting when full, and handling null values.

5. Discuss Extensions and Trade-offs

Mention possible variations: thread-safe implementation using locks or concurrent data structures, alternative eviction policies (LFU, FIFO), and trade-offs between memory overhead and performance.

Key Points to Mention

  • Hash map provides O(1) average time for key lookup and mapping to list nodes.
  • Doubly linked list maintains recency order with O(1) node removal and insertion.
  • Sentinel nodes (dummy head and tail) simplify boundary conditions.
  • Eviction removes the tail node (least recently used) and deletes its key from the hash map.
  • Time complexity: O(1) average for both get and put; space complexity: O(capacity).
  • Thread-safety considerations: use locks or concurrent data structures if needed.

AI-generated suggestions, not part of the candidate's original notes. May be inaccurate — verify before relying on them.

Q2

Given an array of 2D points and an integer k, return the k points closest to the origin using Euclidean distance. Start with a sorting-based approach, then discuss Quickselect and a max-heap as alternatives, including their complexities and when you'd pick each.

Algorithms & Data StructuresTechnical Trade-offs
Author's notes

The sorting part was fine.

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AI HintsAI Generated

Suggested Approach

Start by clarifying the problem and edge cases, then present a sorting-based solution as a baseline. Next, discuss Quickselect and max-heap alternatives, comparing their time and space complexities and when each is preferable. Conclude with a recommendation based on constraints like k, n, and whether the input is static or streaming.

Pro tip: Mention that you can avoid computing square roots by comparing squared distances, which saves time and avoids floating-point precision issues. Also, note that Quickselect has O(n) average but O(n^2) worst-case, so randomization or a heap might be safer for adversarial inputs.

1. Clarify requirements and edge cases

Confirm the definition of distance (Euclidean), whether k is always valid, and if the output order matters. Discuss handling of duplicate points and large inputs.

2. Present sorting-based approach

Compute squared distances for all points, sort them, and return the first k. This is simple but O(n log n) time and O(n) space.

3. Introduce Quickselect

Explain that Quickselect can find the k-th smallest distance in average O(n) time, then partition to get the k closest. Mention worst-case O(n^2) and how randomization mitigates it.

4. Discuss max-heap approach

Describe maintaining a max-heap of size k: iterate through points, push if heap size < k, else replace the max if the current point is closer. This gives O(n log k) time and O(k) space, ideal for streaming data.

5. Compare and recommend

Summarize trade-offs: sorting is simple but slower for large n; Quickselect is faster on average but has worst-case risk; max-heap is best when k is small or data is streaming. Choose based on constraints.

Key Points to Mention

  • Use squared Euclidean distance to avoid unnecessary square root computations.
  • Sorting approach: O(n log n) time, O(n) space, simple but not optimal for large n.
  • Quickselect: average O(n) time, worst-case O(n^2), in-place but modifies input; can use median-of-medians for guaranteed O(n).
  • Max-heap: O(n log k) time, O(k) space, works well for streaming data and when k is much smaller than n.
  • Trade-offs: Quickselect is faster on average but riskier; heap is more predictable and memory-efficient for small k.
  • Edge cases: k = 0, k = n, duplicate points, and points with same distance.

AI-generated suggestions, not part of the candidate's original notes. May be inaccurate — verify before relying on them.