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Applovin·Software Engineer·Technical Phone Screen·Intermediate

Intermediate
Jun 2026

Summary

Interviewed for a software engineer role at Applovin and got a pretty standard grid pathfinding problem. Nothing that would trip up anyone who's done competitive programming or even just reviewed BFS before an interview.

Questions Asked (1)

Q1

Given a 2D grid with a start cell and a target cell, find the length of the shortest path between them following standard movement rules. Return a value indicating the path is unreachable if no valid path exists.

Algorithms & Data Structures
Author's notes

Pretty much a textbook BFS question.

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AI HintsAI Generated

Suggested Approach

Model the grid as a graph and use BFS to find the shortest path, since BFS explores level by level and guarantees the shortest path in unweighted graphs. Clearly define movement rules (e.g., 4-directional or 8-directional) and handle edge cases like obstacles or unreachable targets. Return the distance when the target is reached, or a sentinel value like -1 if the queue is exhausted.

Pro tip: Mention that BFS is optimal for unweighted grids, but if the grid has weighted cells, Dijkstra's algorithm would be needed. Also, discuss early termination when the target is found to save time.

1. Clarify the problem

Ask about movement rules (4 or 8 directions), obstacles, grid boundaries, and what value to return if unreachable. Confirm the start and target are valid cells.

2. Choose BFS

Explain that BFS is ideal for unweighted shortest path problems because it explores nodes in increasing order of distance from the start.

3. Outline BFS algorithm

Initialize a queue with the start cell and a visited set or distance matrix. While the queue is not empty, dequeue a cell, check if it's the target, and enqueue all valid unvisited neighbors with distance+1.

4. Handle edge cases

Consider cases where start equals target, start or target is blocked, or the grid is empty. Return 0 for same cell, -1 for unreachable.

5. Analyze complexity

State that time complexity is O(R*C) since each cell is visited at most once, and space complexity is O(R*C) for the queue and visited set.

Key Points to Mention

  • BFS guarantees shortest path in unweighted graphs
  • Use a queue for BFS and a visited set to avoid cycles
  • Define movement directions explicitly (e.g., up, down, left, right)
  • Return -1 or a sentinel value for unreachable target
  • Time and space complexity analysis: O(R*C)
  • Early termination when target is found

AI-generated suggestions, not part of the candidate's original notes. May be inaccurate — verify before relying on them.