The recursion itself isn't bad once you see it, but I fumbled the stopping condition at first.
Use a recursive divide-and-conquer strategy: for each region, check if all values are the same; if so, create a leaf node, otherwise split into four quadrants and recurse. This naturally builds the quad-tree in O(n^2) time by visiting each cell once.
Pro tip: Mention that you can optimize the uniformity check by using prefix sums to query any submatrix in O(1), reducing the overall time complexity to O(n^2) while avoiding redundant scans.
Clearly define the QuadTreeNode with attributes: val (boolean for leaf), isLeaf (boolean), and topLeft, topRight, bottomLeft, bottomRight pointers.
Write a function that takes the matrix and the top-left coordinates (row, col) and size of the current region. It returns the root of the quad-tree for that region.
For the current region, check if all values are the same. If yes, return a leaf node with that value. If no, proceed to split.
Divide the region into four equal quadrants (size/2) and recursively build the quad-tree for each. Create an internal node with these four children.
Explain that the time complexity is O(n^2) because each cell is visited once, and space complexity is O(n^2) in the worst case (e.g., checkerboard pattern).
AI-generated suggestions, not part of the candidate's original notes. May be inaccurate — verify before relying on them.