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The mirror reflection logic tripped me up more than I expected.
Clarify the problem constraints and edge cases first, then propose a solution that simulates ray propagation from each lighthouse using BFS/DFS while handling mirrors and walls. Discuss trade-offs between simulation and precomputation, and analyze time/space complexity.
Pro tip: Mention that you would use a visited set with direction to avoid infinite loops caused by mirrors, and consider early termination when all cells are illuminated.
Ask about grid size, number of lighthouses, mirror types (e.g., / and \), and whether rays can pass through lighthouses. Confirm if illumination includes the lighthouse cells themselves.
Represent the grid and use BFS/DFS from each lighthouse, propagating rays in four directions. For mirrors, change direction based on mirror orientation; for walls, stop propagation.
Use a visited set of (row, col, direction) to prevent infinite loops. Consider processing all lighthouses simultaneously or using a queue to avoid redundant work.
Discuss time complexity O(L * R * C) in worst case, and space O(R * C). Mention potential optimizations like precomputing mirror reflections or using bitmasks for directions.
Walk through examples: no lighthouses, lighthouses surrounded by walls, mirrors creating loops, and large grids to ensure scalability.
AI-generated suggestions, not part of the candidate's original notes. May be inaccurate — verify before relying on them.