I spent the first few minutes just staring at this because I kept second-guessing whether to start with the edge type enum or the board class.
Start by clarifying requirements and assumptions, then present a clean class hierarchy with Puzzle, Piece, Edge, Board, and Group. Walk through the edge-matching algorithm and rotation handling, emphasizing how groups merge and how solved state is checked. Finish with a unit-testing strategy that covers edge compatibility, rotation, and group snapping.
Pro tip: Demonstrate maturity by discussing trade-offs: e.g., using enums for edge types vs. classes, and how to handle rotation efficiently without mutating shared state. Also mention that you'd write tests first for the edge-matching logic to ensure correctness.
Ask about puzzle size, rotation support, user interactions, and whether pieces can be placed anywhere or only in valid positions. State your assumptions clearly.
Define Puzzle, Piece, Edge, Board, and Group classes. Specify key fields like edges (list of 4 Edge objects), position, rotation, and group references.
Describe how to compare edges (tab vs. blank) considering rotation, and how to check compatibility between adjacent pieces on the board.
Explain how connected pieces form groups, how groups merge when pieces snap, and how to check if the entire puzzle is solved (e.g., all pieces in one group with correct positions).
Propose tests for edge compatibility, rotation, group merging, and solved-state detection. Include edge cases like flat edges on borders and invalid placements.
AI-generated suggestions, not part of the candidate's original notes. May be inaccurate — verify before relying on them.