I went straight to semaphores and sketched out a solution where each method waits on a permit before printing and then signals the next one.
Start by clarifying the problem constraints and then propose a solution using a shared lock and condition variables to enforce the A→B→C order without busy-waiting. Explain how each method waits for its turn, prints, updates the shared state, and signals the next thread, ensuring thread safety and liveness. Finally, discuss trade-offs like fairness, deadlock avoidance, and performance under contention.
Pro tip: Mention that using a single lock with condition variables is simpler and less error-prone than multiple locks, but if performance is critical, consider a lock-free approach with atomic variables and careful memory ordering. Also, highlight that you would test with stress tests and thread sanitizers to catch subtle bugs.
Confirm the exact output sequence, the number of cycles N, and that threads may call methods in any order. Ask about performance expectations and whether busy-waiting is strictly prohibited.
Choose a shared lock (e.g., ReentrantLock) and condition variables (or wait/notify) to coordinate threads. Each method waits until it's its turn, based on a shared state variable indicating whose turn it is.
In each method, acquire the lock, wait while it's not the thread's turn, print the letter, update the turn to the next thread, signal the next thread, and release the lock. Ensure the loop runs N times.
Verify that the solution avoids deadlock (e.g., by ensuring the lock is always released and signals are sent), and that all threads eventually make progress. Discuss fairness and potential starvation.
Compare the lock-based approach with alternatives like semaphores or atomic variables. Discuss performance implications, such as context switching overhead and scalability.
AI-generated suggestions, not part of the candidate's original notes. May be inaccurate — verify before relying on them.