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Openai·Software Engineer·Technical Phone Screen·Intermediate

Intermediate
Apr 2026

Summary

Interviewed for a SWE role at OpenAI and got a graph-based problem centered around social network computations. Not a lot of detail in what I can share but the problem space was interesting if a bit vague on exact requirements going in.

Questions Asked (1)

Q1

Given a social network represented as a graph (users as nodes, relationships as edges), implement a computation on that graph. The exact task was left open but could involve things like shortest path between two users, finding mutual friends, identifying connected components, or recommending connections via common neighbors.

Algorithms & Data StructuresSystem Design
Author's notes

The vagueness was the hardest part.

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AI HintsAI Generated

Suggested Approach

Clarify the specific graph problem (e.g., shortest path, mutual friends, connected components) and its constraints (directed/undirected, weighted/unweighted, scale). Then outline an algorithm (BFS, DFS, Union-Find, etc.) with complexity analysis, and discuss how to handle large-scale graphs in a production system.

Pro tip: Always start by asking clarifying questions about the graph's properties and the expected scale; this shows you think about real-world constraints and avoids solving the wrong problem. Mention trade-offs between algorithms and how you'd optimize for memory and latency in a distributed setting.

1. Clarify the problem and constraints

Ask questions to pin down the exact computation, graph type (directed/undirected, weighted/unweighted), size (nodes/edges), and performance requirements. Confirm whether the graph is static or dynamic.

2. Choose the right algorithm

Select an algorithm based on the problem: BFS for shortest path in unweighted graphs, Dijkstra for weighted, DFS or Union-Find for connected components, and set intersections for mutual friends. Explain why it fits.

3. Analyze complexity and edge cases

State time and space complexity (e.g., O(V+E) for BFS/DFS). Discuss edge cases: disconnected graphs, cycles, self-loops, large graphs, and memory limits.

4. Design for scale and production

If the graph is large, propose distributed approaches (e.g., Pregel, GraphX, or sharding) and caching. Mention trade-offs between precomputation and on-the-fly queries.

5. Outline implementation and testing

Sketch the code structure (e.g., adjacency list representation) and discuss how you'd test correctness and performance with unit tests and benchmarks.

Key Points to Mention

  • Graph representation: adjacency list vs. adjacency matrix and their trade-offs
  • Algorithm selection: BFS, DFS, Dijkstra, Union-Find, and their appropriate use cases
  • Time and space complexity analysis (e.g., O(V+E) for BFS/DFS)
  • Handling large-scale graphs: distributed processing (Pregel, GraphX), sharding, and caching
  • Edge cases: disconnected components, cycles, self-loops, and memory constraints
  • Real-world considerations: dynamic updates, latency requirements, and precomputation vs. on-demand queries

AI-generated suggestions, not part of the candidate's original notes. May be inaccurate — verify before relying on them.