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I started coding before thinking through the data structure and kind of backed myself into a corner using a plain list for the body.
Start by clarifying requirements and constraints, then design the data structures and API before coding. Implement the game logic incrementally, testing each component (movement, collision, apple spawning) as you go, and finally discuss trade-offs and potential optimizations.
Pro tip: Demonstrate testability by writing unit tests for core logic (e.g., movement, collision) and separate the game logic from rendering to make it more maintainable and extensible.
Ask questions to understand the expected board size, movement rules (e.g., wrapping or wall collision), apple spawning behavior, and API details (e.g., move direction input, score increment).
Choose appropriate data structures: a deque for the snake body to efficiently add/remove segments, a set for O(1) collision checks, and variables for apple position, score, and game state. Define the public methods: move(direction), getScore(), isGameOver().
Code the movement logic: update the snake's head based on direction, check for collisions with walls or itself, handle apple consumption (grow snake, increase score, spawn new apple), and update game over state.
Write unit tests for key scenarios: normal movement, eating an apple, collision with wall, collision with self, and game over. Ensure the API behaves as expected.
Talk about design choices (e.g., deque vs. array, set vs. scanning), time/space complexity, and potential improvements like supporting multiple apples, obstacles, or a graphical interface.
AI-generated suggestions, not part of the candidate's original notes. May be inaccurate — verify before relying on them.