My first instinct was binary search on the answer, which probably would've worked too, but they nudged me toward Dijkstra.
Model the grid as a graph where each cell is a node and edges connect adjacent cells. Use Dijkstra's algorithm with a modified cost function: the cost to reach a cell is the maximum height along the path. The answer is the minimum possible maximum height to reach the bottom-right cell.
Pro tip: Clarify that while Dijkstra typically minimizes sum of weights, here we minimize the maximum edge weight, which still works because the 'max' operation is monotonic and the greedy property holds. Mention that this is equivalent to finding the minimum bottleneck path.
Restate the problem: find a path from (0,0) to (m-1,n-1) minimizing the maximum height along the path. Confirm that heights are unique and positive.
Treat each cell as a node. Edges connect 4-directionally adjacent cells. The weight of an edge is the height of the destination cell (or the maximum of the two cells).
Use a priority queue storing (max_height_so_far, row, col). Initialize with (grid[0][0], 0, 0). For each neighbor, compute new_max = max(current_max, neighbor_height). If new_max is less than the best known for that neighbor, update and push.
Write code using a min-heap. Track visited cells to avoid reprocessing. Time complexity O(mn log(mn)), space O(mn).
Walk through a small example, e.g., 3x3 grid, to verify correctness. Discuss edge cases: 1x1 grid, large grids, and why Dijkstra works despite non-standard cost.
AI-generated suggestions, not part of the candidate's original notes. May be inaccurate — verify before relying on them.