My first instinct was to just say BFS and call it a day, but the tricky part is you can't teleport.
Treat the maze as an unknown graph and use BFS to explore it, since BFS guarantees the shortest path in terms of steps. Maintain a visited set and a frontier queue, and simulate moves using the black-box interface. Analyze complexity in terms of reachable cells, not total grid size.
Pro tip: Emphasize that BFS is optimal for unweighted graphs and that you avoid redundant moves by not revisiting cells. Also mention that you can stop as soon as the cheese is found, and that the algorithm is complete and optimal.
Represent each cell as a node and possible moves as edges. Since the maze is unknown, you discover nodes and edges as you explore.
Use BFS because it finds the shortest path in an unweighted graph. Maintain a queue for the frontier and a set for visited cells to avoid cycles.
From the current cell, try each direction; if the move succeeds, record the new cell and its parent. Use the black-box actions to get position and check for cheese.
Stop as soon as the cheese is detected. Reconstruct the path from start to cheese using parent pointers if needed.
Time and space are O(V+E) where V is reachable cells and E is traversable edges. This is optimal for exploration without prior knowledge.
AI-generated suggestions, not part of the candidate's original notes. May be inaccurate — verify before relying on them.
Start by clarifying the algorithm's contract and edge cases, then systematically design tests for each scenario, prioritizing correctness and termination. Use a mix of unit tests with mocked grids and property-based tests for unbounded or large inputs.
Pro tip: Emphasize test isolation and determinism: use dependency injection for the grid and random seed control to avoid flaky tests, and always assert on both the result and the algorithm's behavior (e.g., visited cells).
Ask about the algorithm's expected behavior: return type, handling of unreachable cheese, and whether the grid is finite or infinite. Confirm if the algorithm should modify the grid or use a separate visited set.
For each given scenario, outline specific test cases: e.g., start on obstacle (expect immediate failure or exception), multiple cheeses (expect all reachable collected), unreachable cheese (expect partial collection or specific error).
Add tests for loops (ensure no infinite loop), unbounded grid (use lazy generation or mock), and large open areas (performance and memory). Include property-based tests for invariants like 'all reachable cheeses are collected'.
Organize tests using a testing framework (e.g., JUnit, pytest) with clear naming and setup/teardown. Use parameterized tests for different grid configurations and mocks for external dependencies.
Mention how to measure coverage (e.g., branch coverage) and use mutation testing to validate test effectiveness. Suggest fuzzing for unbounded scenarios.
AI-generated suggestions, not part of the candidate's original notes. May be inaccurate — verify before relying on them.