Start by clarifying the rules and constraints, then design a modular class structure with a Hand class that encapsulates cards and hand type, and a HandEvaluator for classification and comparison. Implement classification using frequency counts, comparison using lexicographic ordering of sorted card values, and finally sort hands by strength to compute winnings.
Pro tip: Mention that you would separate the evaluation logic from the Hand data structure to make it testable and extensible, and discuss how you would handle edge cases like ties in the final ranking.
Ask about card representation, hand size, ranking order of hand types, and whether suits matter. Confirm the input format for hands and bids.
Propose a Card class (suit, rank), a Hand class (list of cards, bid), and a HandEvaluator class with methods to classify and compare hands. Consider using enums for hand types and ranks.
Use a frequency map of card ranks to determine hand type. For five-of-a-kind, check if the deck includes jokers or wildcards; otherwise, it's impossible with a standard deck.
Compare hands first by hand type (using an ordered enum). If tied, compare card ranks in descending order (or as specified) to break ties.
Sort the list of hands by strength (weakest to strongest), assign ranks starting from 1, and sum rank * bid for each hand.
AI-generated suggestions, not part of the candidate's original notes. May be inaccurate — verify before relying on them.