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Anthropic·Software Engineer·Online Assessment (OA)·Intermediate

IntermediatePass
Apr 2026

Summary

Anthropic software engineer OA, the main problem was a worker management simulation that apparently shows up in a known hiring challenge. Simpler constraints than the version I'd seen before, which helped a lot. Ended up with a full score.

Questions Asked (1)

Q1

Implement a worker management system where promotions take effect the next time a worker enters the office, salary is only paid when a grant fully covers a work session, and overlapping grants do not need to be merged.

Algorithms & Data StructuresSystem Design
Author's notes

The version I'd prepped for had messier edge cases, so seeing these simplified constraints was a relief.

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AI HintsAI Generated

Suggested Approach

Start by clarifying the requirements and edge cases, then design a data model that tracks workers, grants, and work sessions with timestamps. Focus on the event-driven nature: promotions are queued until the next office entry, and salary is computed only when a grant fully covers a session. Outline an algorithm that processes events in chronological order, handling overlaps without merging.

Pro tip: Emphasize the importance of defining clear invariants and handling edge cases like partial coverage and overlapping grants, as these are common pitfalls. Also, discuss how you would test the system with unit tests for each rule.

1. Clarify Requirements and Edge Cases

Ask questions to understand the exact behavior: What defines a work session? How are grants applied? What happens if multiple grants cover a session? Can promotions be scheduled in advance?

2. Design Data Model

Define entities: Worker (with current role and pending promotion), Grant (with amount, start/end times), WorkSession (with start/end times). Consider using intervals and timestamps.

3. Define Event Processing Logic

Process events in chronological order: office entry (apply pending promotion), work session start/end, grant creation. For each work session, determine if a single grant fully covers it; if so, pay salary based on worker's role at that time.

4. Handle Overlapping Grants and Partial Coverage

Since overlapping grants are not merged, each grant is considered independently. A work session is paid only if at least one grant fully covers it. Avoid double payment if multiple grants cover the same session.

5. Discuss Complexity and Testing

Analyze time and space complexity, and propose test cases for edge scenarios like promotions during a session, grants that partially overlap, and multiple grants covering the same session.

Key Points to Mention

  • Event-driven architecture with chronological processing
  • Promotion queue: pending promotions applied on next office entry
  • Salary payment condition: grant must fully cover the work session
  • Overlapping grants are treated independently; no merging required
  • Data structures: priority queue or sorted list for events, interval trees for grants
  • Edge cases: partial coverage, multiple grants covering same session, promotion mid-session

AI-generated suggestions, not part of the candidate's original notes. May be inaccurate — verify before relying on them.