← Roblox Interview Insights

Roblox·Machine Learning Engineer·Technical Phone Screen·Senior

Senior
Apr 2026

Summary

Roblox ML engineer interview, technical phone screen focused entirely on a rate limiting design problem with a per-client twist. Pretty systems-heavy for an ML role, which I wasn't expecting.

Questions Asked (1)

Q1

Design and implement a per-client rate limiter class that tracks hits separately for each client ID over a rolling 5-minute window, supporting hit(clientId, timestamp) and getHits(clientId, timestamp) operations with amortized O(1) time and space proportional to recent hits.

System DesignAlgorithms & Data StructuresTechnical Trade-offs
Author's notes

My first instinct was to reach for a hashmap of queues, one queue per client storing timestamps, and just pop off anything older than 300 seconds on each call.

Create a free account to read the full note

AI HintsAI Generated

Suggested Approach

Clarify requirements (per-client tracking, rolling 5-minute window, O(1) amortized operations) and then design a solution using a hash map from client ID to a queue of timestamps. For hit, append the timestamp and evict expired entries; for getHits, evict expired entries and return the queue size. Discuss trade-offs like memory usage and potential optimizations.

Pro tip: Mention that the queue can be implemented as a circular buffer or a deque to achieve O(1) amortized operations, and highlight that space is proportional to the number of hits in the last 5 minutes, which is optimal.

1. Clarify Requirements and Constraints

Confirm that the rate limiter is per-client, uses a rolling 5-minute window, and that hit and getHits must be O(1) amortized. Ask about expected scale (number of clients, hit rate) and whether timestamps are monotonically increasing.

2. Choose Data Structures

Use a hash map to map clientId to a queue (e.g., deque) of timestamps. The queue stores only timestamps within the last 5 minutes. This gives O(1) amortized insertion and deletion.

3. Implement hit and getHits

For hit: append timestamp to the client's queue, then remove timestamps older than timestamp - 300 seconds. For getHits: perform the same eviction and return the queue size. Both operations are O(1) amortized because each timestamp is added and removed at most once.

4. Analyze Complexity and Trade-offs

Time: O(1) amortized per operation. Space: O(total recent hits) across all clients. Discuss potential memory issues with many clients and possible optimizations like lazy eviction or using a sliding window counter with buckets.

5. Consider Edge Cases and Extensions

Handle out-of-order timestamps (if not monotonic, use a different structure like a sorted list or bucket approach). Discuss thread safety, persistence, and distributed scenarios if relevant.

Key Points to Mention

  • Use a hash map from client ID to a queue of timestamps for per-client tracking.
  • Evict timestamps older than 5 minutes on each operation to maintain the rolling window.
  • Achieve O(1) amortized time because each timestamp is enqueued and dequeued at most once.
  • Space complexity is O(number of hits in the last 5 minutes across all clients), which is optimal.
  • Discuss trade-offs: memory usage vs. precision, and potential need for synchronization in concurrent environments.
  • Mention alternative approaches like sliding window counters with buckets for approximate counting or reduced memory.

AI-generated suggestions, not part of the candidate's original notes. May be inaccurate — verify before relying on them.