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I got the basic render and cycling logic down pretty quick, but the timer cleanup part is where I started fumbling.
Start by clarifying requirements and edge cases, then outline the component's state machine and timer management. Implement the component with a focus on clean lifecycle handling and accessibility, and finally discuss trade-offs and potential improvements.
Pro tip: Demonstrate awareness of real-world usage by mentioning how you would handle rapid start/stop toggles and ensure no memory leaks, and proactively bring up testing strategies for timers.
Ask questions to confirm expected behavior: default durations, whether durations are configurable at runtime, and how the component should behave on unmount. Consider edge cases like zero durations or rapid toggling.
Define the states (Red, Green, Yellow) and transitions. Decide on using setTimeout or setInterval, and plan how to store the timer ID for cleanup. Ensure that changing durations or stopping/starting resets the timer appropriately.
Write the component code, exposing start, stop, and reset methods. Use lifecycle methods (or hooks) to clean up timers on unmount. Ensure that the UI reflects the current state and that controls are accessible.
Add ARIA attributes such as role='status' or aria-live to announce state changes. Ensure color is not the only indicator (e.g., add text labels). Make controls keyboard accessible and provide sufficient contrast.
Talk about trade-offs between setTimeout and setInterval, and between internal vs external state management. Mention how you would test the component, including mocking timers and testing accessibility.
AI-generated suggestions, not part of the candidate's original notes. May be inaccurate — verify before relying on them.