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Citadel·Software Engineer·Technical Phone Screen·Intermediate

IntermediatePrefer not to say
May 2026

Summary

Citadel software engineer interview with a classic Game of Life problem. The in-place constraint is what makes it interesting and where most people, including me, need a minute to think.

Questions Asked (1)

Q1

Given an m x n grid where each cell is either alive or dead, implement Conway's Game of Life and compute the next board state in-place using O(1) extra space.

Algorithms & Data StructuresTechnical Trade-offs
Author's notes

The rules themselves are easy to recite.

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AI HintsAI Generated

Suggested Approach

Clarify the rules of Conway's Game of Life and the in-place constraint. Propose using bit manipulation to encode the next state in the second bit of each cell, then shift to get the final state. Walk through the algorithm, analyze complexity, and discuss trade-offs.

Pro tip: Mention that using bit manipulation avoids extra space and is efficient, but note that it modifies the board during computation; if the board cannot be mutated, a different approach is needed. This shows awareness of constraints and trade-offs.

1. Clarify rules and constraints

Confirm the rules of Conway's Game of Life: a live cell with 2 or 3 live neighbors survives, a dead cell with exactly 3 live neighbors becomes alive, and all other cells die or stay dead. Emphasize the in-place and O(1) space constraints.

2. Propose bit manipulation encoding

Explain that each cell can store two bits: the least significant bit (LSB) for the current state and the next bit for the next state. Initially, only the LSB is set. After computing the next state, set the second bit accordingly.

3. Compute next state for each cell

Iterate through each cell, count live neighbors using the LSB of neighboring cells (considering boundaries). Apply the rules to determine the next state and set the second bit (e.g., if next state is alive, set the second bit to 1).

4. Update board to next state

After processing all cells, iterate through the board again and right-shift each cell by 1 to discard the old state, leaving only the next state. This yields the final board.

5. Analyze complexity and discuss trade-offs

State that time complexity is O(m*n) and space complexity is O(1). Discuss that this approach mutates the input board, which may not be allowed in some contexts, and mention alternative approaches if mutation is prohibited.

Key Points to Mention

  • Conway's Game of Life rules: survival, birth, and death conditions.
  • In-place computation using bit manipulation to store two states per cell.
  • Neighbor counting with boundary checks.
  • Time complexity O(m*n) and space complexity O(1).
  • Trade-off: mutating the input board vs. using extra space.
  • Potential follow-up: handling infinite grids or alternative representations.

AI-generated suggestions, not part of the candidate's original notes. May be inaccurate — verify before relying on them.