This was basically seven questions stapled together and presented as one.
Start by defining a clear primary engagement metric (e.g., weekly active days) and guardrails (e.g., session length, retention). Then outline a randomized experiment (e.g., encourage social feature usage) with proper power analysis, and if randomization isn't feasible, propose an observational study using propensity score matching or instrumental variables. Address multiple comparisons, validity threats, and end with a decision rule and communication plan.
Pro tip: Emphasize that engagement metrics should be tied to long-term user value, not just short-term activity, and always include guardrails to catch negative side effects. Also, when computing sample size, show the formula and plug in numbers to demonstrate rigor.
Choose a primary engagement metric (e.g., weekly active days per user) that aligns with business goals, and set guardrails (e.g., session length, 7-day retention) to monitor for unintended harm.
Propose an A/B test where users are randomized to receive social feature prompts vs. game feature prompts, ensuring proper randomization and blinding. Compute sample size using the two-proportion z-test formula with given parameters.
If randomization is not possible, use propensity score matching or instrumental variables to estimate the causal effect of social feature usage on engagement, adjusting for confounders.
Apply corrections like Bonferroni or Benjamini-Hochberg for multiple metrics, and list at least five threats (e.g., selection bias, novelty effect) with robustness checks (e.g., sensitivity analysis, placebo tests).
Define a clear decision rule (e.g., launch if primary metric improves by ≥3pp with p<0.05 and guardrails not violated) and outline how to communicate results to stakeholders, including caveats and next steps.
AI-generated suggestions, not part of the candidate's original notes. May be inaccurate — verify before relying on them.