This is jump game 1 and 2 stapled together, which I didn't expect.
Start by clarifying the problem and edge cases, then present the greedy BFS-layer approach: track the current jump's reachable window and the farthest reachable index. After confirming reachability, extend the window layer by layer, incrementing jumps when the current window is exhausted. Conclude with a correctness proof, complexity analysis, and edge case walkthrough.
Pro tip: Emphasize that the greedy approach is essentially a BFS over jump layers, and explicitly state the invariant that after k jumps you can reach any index up to the k-th layer's farthest point. This shows deep understanding and makes the proof trivial.
Confirm input constraints (non-negative integers, array length, values). Discuss edge cases: empty array, single element, zero values, unreachable last index, and large jumps.
Maintain variables: jumps, current_end (end of current jump layer), farthest (max reach so far). Iterate through array; update farthest; when i == current_end, increment jumps and set current_end = farthest. Stop if current_end >= last index.
Use induction: after k jumps, current_end is the farthest index reachable in exactly k jumps. Show that the greedy choice of extending to farthest is optimal because any index within the current layer can be reached with the same number of jumps.
Time: O(n) because each element is visited once. Space: O(1) because only a few variables are used. Mention that this is optimal for the problem.
Demonstrate with examples: [2,3,1,1,4] (reachable, min jumps 2), [3,2,1,0,4] (unreachable), [0] (already at last index, 0 jumps), [1,0] (unreachable). Explain how the algorithm handles each.
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