I started with the 30% cut Google takes and tried to build up from DAU estimates for Android users.
Break down Google Play Store revenue into its primary components: app sales, in-app purchases, subscriptions, and advertising. Estimate each component using available data and reasonable assumptions, then sum them to get an annual figure. Clearly state your assumptions and show your calculations step by step.
Pro tip: Focus on the logic and structure of your estimation rather than getting the exact number; interviewers care more about your thought process and ability to make reasonable assumptions. Also, consider mentioning that Google Play revenue includes both Google's cut and developer revenue, but for Google's revenue, only the commission matters.
Define what 'Google Play Store revenue' means: is it gross merchandise value (total consumer spending) or Google's net revenue (commission)? For Google's revenue, focus on the 15-30% commission from transactions and ad revenue.
Break down revenue into: paid app downloads, in-app purchases (IAP), subscriptions, and advertising. Consider that most revenue comes from IAP and subscriptions, especially from games.
Estimate the number of active Android users, the percentage who make purchases, and their average spending. Use known figures like global Android users (~2.5 billion) and adjust for active Play Store users.
For each revenue stream, multiply the relevant user base by average spending and apply Google's commission rate. For ads, estimate based on ad impressions and CPM.
Add up the components to get total revenue. Compare with any known public data (e.g., Google's earnings reports) to validate your estimate.
AI-generated suggestions, not part of the candidate's original notes. May be inaccurate — verify before relying on them.