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Shopify·Software Engineer·Technical Phone Screen·Intermediate

Intermediate
May 2026

Summary

AI-assisted technical screen for a software engineer role at Shopify. The whole thing was built around reading and reasoning about AI-generated code rather than writing from scratch, which was a bit of a curveball.

Questions Asked (1)

Q1

Implement a Wordle-like word guessing game: given a dictionary of valid 4-letter words and a randomly selected target, accept up to 5 guesses from the user, reject invalid words without consuming a turn, and return a hint string for each valid guess where '1' means correct letter in correct position, '0' means correct letter in wrong position, and '-' means the letter isn't in the target at all.

Algorithms & Data StructuresTechnical Trade-offs
Author's notes

The hint logic is where I got tripped up.

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AI HintsAI Generated

Suggested Approach

Start by clarifying requirements and edge cases, then outline a two-pass algorithm for hint generation: first mark exact matches, then handle remaining letters with a frequency map to avoid overcounting. Discuss trade-offs between simplicity and efficiency, and mention how to structure the game loop to reject invalid words without consuming turns.

Pro tip: Explicitly call out the duplicate-letter edge case (e.g., target 'ABBE', guess 'BABY') and explain your frequency-map solution—this shows you anticipate tricky bugs. Also, mention that you'd write unit tests for hint generation before coding the game loop, demonstrating test-driven development.

1. Clarify requirements and edge cases

Ask about dictionary size, case sensitivity, and how to handle duplicate letters. Confirm that invalid guesses don't count toward the 5 attempts.

2. Design the hint generation algorithm

Use a two-pass approach: first mark exact matches ('1') and decrement letter counts; then for remaining positions, mark '0' if the letter exists in the remaining count, else '-'.

3. Implement the game loop

Maintain a set of valid words for O(1) lookup. Loop until 5 valid guesses or correct guess, rejecting invalid words without incrementing the attempt counter.

4. Analyze complexity and trade-offs

Hint generation is O(n) per guess with O(1) extra space (fixed alphabet). Discuss alternative approaches like sorting or using arrays for counts.

5. Test and validate

Write test cases covering exact matches, wrong positions, absent letters, duplicates, and invalid words. Verify the game loop behavior.

Key Points to Mention

  • Two-pass algorithm for hint generation to correctly handle duplicate letters
  • Use a frequency map (or array) to track remaining letter counts after exact matches
  • Reject invalid words without consuming a turn by checking against a set of valid words
  • Time complexity: O(n) per guess for hint generation, O(1) for validity check with a set
  • Edge cases: duplicate letters, all letters correct, no letters correct, invalid words
  • Trade-offs: simplicity vs. efficiency, and potential optimizations for large dictionaries

AI-generated suggestions, not part of the candidate's original notes. May be inaccurate — verify before relying on them.