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Meta·Machine Learning Engineer·Technical Phone Screen·Senior

Senior
May 2026

Summary

Meta MLE interview with a coding question that started as a standard maze problem and then got more interesting. The extension they asked for wasn't something I'd seen before and it took me a minute to figure out where to even touch the code.

Questions Asked (1)

Q1

You have a BFS/DFS maze solver on a 2D grid. Some cells are directional gates (e.g. a cell marked '>' forces the traveler to move only right). Modify the neighbor-generation logic so that when you're on a gate cell, the normal 4-directional expansion is replaced by a single forced move. Verify that BFS/DFS still finds a valid path to the goal.

Algorithms & Data StructuresTechnical Trade-offs
Author's notes

I started with the standard get_neighbors and that part was fine.

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AI HintsAI Generated

Suggested Approach

First, clarify the problem: gates override normal movement, so neighbor generation must check the current cell's type. Then, modify the neighbor function to return only the forced direction if the current cell is a gate, otherwise the standard four directions. Finally, argue that BFS/DFS remains correct because the state space is still a graph and the search explores all reachable states.

Pro tip: Emphasize that the key is to treat gates as deterministic transitions, and that the search algorithm itself doesn't need to change—only the graph definition does. This shows you understand the separation of concerns between graph representation and search.

1. Clarify the problem and constraints

Restate the problem: gates force a single move, overriding normal 4-directional expansion. Confirm that gates are cells with directional markers (e.g., '>', '<', '^', 'v') and that the traveler must move in that direction if possible.

2. Modify neighbor generation

In the neighbor function, first check if the current cell is a gate. If so, return only the forced neighbor (if within bounds and not a wall). Otherwise, return the standard four neighbors.

3. Ensure search algorithm compatibility

Explain that BFS/DFS operate on the graph defined by the neighbor function, so no changes to the search algorithm are needed. The search will naturally follow forced moves.

4. Verify correctness

Argue that the modified neighbor function still defines a valid graph (directed edges). BFS/DFS will explore all reachable states and find a path if one exists, because they are complete for finite graphs.

5. Discuss edge cases and trade-offs

Mention edge cases: gate at boundary, gate pointing to a wall, cycles created by gates. Discuss that gates may reduce branching, potentially improving performance, but could also create dead ends.

Key Points to Mention

  • Neighbor generation is the only change needed; BFS/DFS remain unchanged.
  • Gates create directed edges, so the graph becomes directed.
  • Correctness of BFS/DFS relies on exploring all reachable nodes; forced moves are just deterministic transitions.
  • Edge cases: gates at boundaries, gates pointing to walls, cycles.
  • Performance impact: gates reduce branching factor, potentially speeding up search.
  • Implementation detail: check current cell type before generating neighbors.

AI-generated suggestions, not part of the candidate's original notes. May be inaccurate — verify before relying on them.