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The logic itself isn't that complicated once you break it down.
Clarify the problem constraints and assumptions, then outline a simulation algorithm that processes each block in order, scanning the grid from top-left to bottom-right to find the first valid placement. Discuss data structures for efficient overlap checking and how to handle edge cases like blocks that don't fit.
Pro tip: Explicitly state your assumptions about the block shapes (e.g., fixed orientations, no rotation) and the grid boundaries, and mention that you would confirm these with the interviewer before coding. This shows attention to detail and prevents misunderstandings.
Ask about the exact block shapes, whether rotations are allowed, grid dimensions, and what to do if a block cannot be placed. Confirm the definition of 'earliest valid position' (smallest row, then smallest column).
For each incoming block, iterate through grid positions in row-major order. At each position, check if the block fits without overlapping existing blocks or exceeding grid boundaries. Place at the first valid position.
Use a 2D boolean array to represent occupied cells. For each candidate position, check only the cells covered by the block shape. If the grid is large, consider using a spatial index or precomputed offsets for each shape.
Decide behavior when a block cannot be placed (e.g., skip it, return error, or leave board unchanged). Also consider blocks that are larger than the grid or have irregular shapes.
Discuss time complexity: O(B * m * n * S) where B is number of blocks, S is max block size. Propose testing with small grids and edge cases like full board or single-cell blocks.
AI-generated suggestions, not part of the candidate's original notes. May be inaccurate — verify before relying on them.